9D VR Virtual Reality Experience Hall Project
The game boom has been sweeping the world for decades. With the progress of game hardware, from computer games and game consoles to today's mobile games, more and more people are addicted to the game, regardless of gender. It is reported that by 2017, the number of gamers worldwide has reached 2.6 billion people, and they use platforms including mobile phones, computers and game consoles. Up to now, with the addition of the new technology VR, it will bring a brand new gaming experience to the players, and the market opportunities created by this will be expected.
The rise of VR games drives business opportunities
According to the market research unit Newzoo, the game market compound growth rate will be 10.3% from 2017 to 2021, and will grow to $180.1 billion by 2021. According to the report released by IDC, “Top Ten VR Market Forecasts for 2019”, it is mentioned that the VR game market will grow by 75% in 2019, and the offline game store game revenue will contribute more than 80% to the overall VR game revenue.
Needless to say, the rise of VR games will drive the entire VR market. According to CCS Insight research, the sales of headsets and glasses for VR and AR in the world will reach 22 million units in 2018, and it is expected to reach 121 million units by 2022, a growth rate of up to five times. In terms of sales, it will reach $1.8 billion in 2018 and grow to $9.9 billion in 2022.
The market's substantial growth is mainly due to the independent and exclusive form of VR gaming devices. It is estimated that by 2022, 63% of the sales of VR and AR headset devices will come from independent and integrated devices. In addition, in terms of industry categories, although many applications including industrial fields are introduced into VR, games are still the main driving force for VR and AR sales.
Create a game ecosystem and expand the game mode
VR technology continues to improve, however, no matter how advanced the technology, if the number of games is not enough, it is not enough fun, the market growth will still be limited. In this regard, HTC statistics currently have more than 1,500 games on VIVEPORT, and with the help of VIVE STUDIO, HTC expects more content creators to realize their VR ideas and create more fun for the game e-sports industry. game.
The progress of AR, VR, and even mixed reality (MR) technology has pushed game games to create new and exciting game experiences. Next, with the advent of 5G and the advancement of artificial intelligence, after adding these advanced elements to virtual games, The game's e-sports game will advance to what kind of unprecedented realm, which will really make players look forward to, and the new market created by new applications and new models will be the next wave of business opportunities that the technology industry can hope for.