Christmas is coming. Where are you going?
Since this year, the popular trend of open the floodgates of VR industry, at the same time of hardware and content become more rich, the layout of the offline experiences also become an important step in the whole VR industry, make the concept of VR this seemingly distant "just around the corner.
VR, or Virtual Reality, is a Virtual Reality that was introduced in the early 1980s by the founder of VPL company, lanier. Its specific connotation is: comprehensive utilization of computer graphics system and all kinds of realistic and controlled interface equipment, in the computer generated, interactive three-dimensional environment to provide the immersive feeling technology.
A wave of experience houses is coming
Yesterday, in nankai district a store at a layer of virtual reality experience, about a 10-year-old girl is sitting on an egg-shaped seat, VR and wearing glasses, holding the two handles, experience "through the iceberg," I saw her face for a moment of surprise, tension after a while, completely into the exciting plot. Standing on the sidelines for a long time, xiao zhang is ready to try: "whether it's the jungle adventure or the space tour, I want to be in the world!"
Mr. Liu, the store manager, said he had just opened a store for more than a month and had an average of 20 or 30 people a day to experience consumption. During the "May Day" period, he could even reach 40 or 50 people a day. "Last year I saw someone doing this in new industry square and I wanted to try it. Now more than a month has passed, and the result is still good, at least the turnover has not disappointed me.
Mr Liu believes VR is a very fashionable concept and "many parents are willing to let their children experience VR."
On the other side, in the xincheng building in the west road of anshan, a store called vive virtual reality museum opened for business on April 30. This is the first store in the city to use HTC Vive as an experience device. The HTC Vive, a VR headset, can experience virtual reality games. "At present, my price is 58 yuan and a half hour, and four people have come to my experience on the first day of opening, but they are all classmates." Zhao zhen, the owner of the store, laughed.
"The store there were four or five overall cost ten thousand yuan, in fact I don't know when it's time to repay you," said Zhao Zhen, "VR inevitable in the future like the present computer, mobile phone, will be filled with our life." I can't understand the "future", zhao zhen has seen the "reality" : I also sell VR glasses, there are 50 yuan and 200 yuan, in my experience good words, guests can buy the VR glasses back. "Some people are going to visit me these two days and want me to open a studio like this for him," Mr. Zhao said. "I'm not afraid to steal my business, which is a huge market."
Guangzhou Easyfun Animation Technology Co., Ltd is a professional manufacturer of 5d /7d cinema, 9d VR (9D virtual reality) cinema equipment, VR battle, HTC VR Space, VR Gatling, VR racing car simulator, VR horse, VR vibration, VR walker, , kid’s VR and other VR Theme Park equipment. We have strong development team for producing cinema and movies and other animation products. Our factory is located in Guangzhou - the largest game machine production base in China.
Market leader in out-of-home multi-sensory interactive attractions, EASYFUN has created the most technologically advanced immersive and interactive media-based simulators for both the entertainment and edutainment markets. With installations in over 100 countries across all continents, EASYFUN continues to push the limits and allow guests worldwide to "live the moment". Since 2006, EASYFUN has operated its own studio to develop state-of-the-art custom content for its attractions. EASYFUN is a privately held company based in China with offices in Guangzhou and Hong Kong.
Now Easyfun already set up a branch company in Indonesia, and meanwhile we have exchange and cooperation with USA team, Australia team and Korea team. Our aim is to be a great internationalized company in entertainment industry.