Will the sharing of entertainment equipment be a development trend?
Sharing economy was first proposed in A 1978 paper (Community Structure and Collaborative Consumption: A Routine Activity Approach) by Marcos Fairson, professor of sociology at Texas state university, and Joan Spence, professor of sociology at the university of Illinois. But in the latest years, because of the popularity of sharing bikes, people have realized the concept.
Since sharing bikes became popular, the concept of sharing has been widely used in different fields. In addition to the Shared bikes, cars and umbrellas we often see on the street, there are Shared massage chairs, mini KTV, Shared charging pads, unmanned supermarkets and so on that can be seen everywhere in the shopping malls. Smart new retail is already a worldwide trend. China still lags behind Japan, Europe and the United States in terms of unattended equipment per capita. These unattended facilities, is not a competitive relationship and traditional retail stores, such as no one no one sing, gym, laundry room, actually opens up a new consumer demand and business models, can let a person feel cool, fun, meet people's diversification and individuation demand, also can create intelligent manufacturing, equipment maintenance, software development and other new jobs.
The sharing economy has continued unabated over time. Recently, the concept of sharing game machine has been proposed, sharing People's Daily entertainment equipment. Is it feasible to share entertainment equipment?
Two basic bases for judging the prospect of Shared economic model
From the emergence of the new economy to the development and expansion, there are driving forces of both technology and business model, but whatever driving forces, from the perspective of resources, ultimately cannot be separated from the driving forces of capital. The history of the new economy represented by the Internet is actually a history of capital drive, commonly known as "burning money". Burn the rest, make it great, burn the rest, make it pioneer. Therefore, when we argue about the sharing model represented by the sharing bike, on the one hand, there are the restrictive factors of the traditional economic laws; on the other hand, we should see the non-traditional power driven by capital. In my opinion, these are the two basic foundations for our judgment of the future of the sharing economy.
Along these two grounds, I believe that the success of the sharing model, like the outcome of the burning of money under the tide of Internet innovation in the past, can only be achieved by a few enterprises that can persist and successfully implant various data into the sharing model body and make effective use of it. However, according to the traditional economic law, from the perspective of corporate profits, most of those who participate in the sharing economy have no good prospects. Sharing model, more is the promotion of capital, capital needs, capital to play the game of beating the drum. When the drums stop, there will be panic.
Will the sharing of entertainment equipment be the trend in the future?
From the current situation analysis, will become the future trend of development. Different from sharing in other fields, sharing entertainment equipment is generally distributed in shopping center, which can be put in the side of busy channels, cinemas and restaurants, which is relatively easy to operate. With the improvement of national economy, people's demand for leisure and recreation should increase accordingly. The game market is expanding year by year, and the game market in China is developing rapidly. Games and entertainment equipment can not only satisfy people's entertainment of fragmented time, but also relieve people's anxiety and pressure of daily work. And the sharing of entertainment equipment not only makes more reasonable use of people's fragmented time, but also can realize unattended and reduce the labor cost of site managers. It can be said that both customers and operators can kill two birds with one stone.